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<rss version="2.0"><channel><title>Shadows Update</title><link>https://topmcserver.com/blogs/blog/2-shadows-update/</link><description><![CDATA[<p>Updates to Shadows of Aethro</p>]]></description><language>en</language><item><title>&#x1F4DC; Shadows of Aethro: The "Wait, Did You See That?!" Update</title><link>https://topmcserver.com/blogs/entry/8-%F0%9F%93%9C-shadows-of-aethro-the-wait-did-you-see-that-update/</link><description><![CDATA[<p>Welcome back, Citizens of Aethro! We’ve spent the morning tinkering under the hood, making things slightly more difficult for your mechanical dreams and significantly noisier for your Pokémon hunting. Please read the following notes while imagining a very enthusiastic trumpet playing in the background.</p><hr><h3><span class="ipsEmoji" title="">✨</span> The "Shiny &amp; Loud" Additions</h3><ul><li><p><strong>The Tattle-Tale System (Cobblemon):</strong> We’ve installed a server-wide megaphone. Now, whenever a Pokémon spawns—especially the Legendaries—the server will shout it from the rooftops. No more "stealth catching" while everyone else is mining!</p></li><li><p><strong>The Sparkle Assistance Program (Myths and Legends):</strong> We’ve added some mystical backup to help those elusive Legendaries and Shiny Pokémon actually show their faces. They were feeling shy; we gave them a pep talk.</p></li><li><p><strong>The Amnesiacs Have Returned:</strong> The NPCs who explain how this whole operation works have finally remembered where they parked and are returning to <strong>Spawn</strong>. If you're lost, go talk to the people standing perfectly still.</p></li></ul><hr><h3><span class="ipsEmoji" title="">🔧</span> The "Cleaning Up the Mess" Updates</h3><ul><li><p><strong>Create: Ultimate Factory (The "Work Harder, Not Smarter" Nerf):</strong> We noticed some of you were moving too fast. A few recipes have been made intentionally more difficult because we believe in "character building" through industrial suffering.</p></li><li><p><strong>Sophisticated Backpacks &amp; Core:</strong> Performed some light brain surgery on your luggage. The logic in the background has been fixed so your backpacks should now be slightly smarter than a pile of leather.</p></li><li><p><strong>MineColonies:</strong> A massive dump of fixes. Your colonists have been told to stop staring at walls and actually get back to work.</p></li><li><p><strong>SWEM (Star Worm Equestrian Mod):</strong> We’ve polished the horses. They should now be approximately 12% less glitchy and 100% more majestic.</p></li><li><p><strong>Cyclops Core &amp; Waystones:</strong> General stability updates. The Waystones now know exactly where they are at all times (which is good, because that's their only job).</p></li></ul><hr><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><strong>Note from the Architects:</strong> If your factory suddenly requires three times more effort to produce a single gear, just remember: we do it because we love you.</p></div></blockquote>]]></description><guid isPermaLink="false">8</guid><pubDate>Sat, 21 Feb 2026 20:06:19 +0000</pubDate></item><item><title>&#x1F4DC; The "Shadows of Aethro" Gazette: Saturday Edition</title><link>https://topmcserver.com/blogs/entry/6-%F0%9F%93%9C-the-shadows-of-aethro-gazette-saturday-edition/</link><description><![CDATA[<h3><strong>Date:</strong> January 31st, 2026</h3><p>Welcome back to another episode of "What did the developers poke this time?" We’ve got a hefty list of updates for you today, ranging from navigational dingoes to the temporary retirement of some very rowdy commanders.</p><p>Grab a snack (perhaps some Ravager jerky?) and dive into the changes.</p><hr><h3><span class="ipsEmoji" title="">🏛️</span> <strong>Architecture &amp; Aesthetics</strong></h3><ul><li><p><strong>The Lazy Guard Fix:</strong> Turns out the <strong>Byzantine Gatehouses</strong> were technically "working," but the guards were just unionizing and refusing to be assigned to their posts. We’ve had a talk with them; you can now correctly assign guards to your Byzantine gatehouses again without the server screaming.</p></li><li><p><strong>Nile Upgrades:</strong> We’ve added a fancy new <strong>Enchanter’s Shrine</strong> to the Nile set.</p></li><li><p><strong>The "Because Why Not" Update:</strong> <strong>Domum Ornamentum</strong> has been updated. Why? Because the "Update All" button was right there, and we like shiny new things.</p></li><li><p><strong>Chisel Me This:</strong> <strong>Rechiseled</strong> has been updated to fix an issue where in-world chiseling was refusing to work on the server. It’s back to being cooperative now.</p></li></ul><h3><span class="ipsEmoji" title="">⚔️</span> <strong>Mob Hunting &amp; Survival</strong></h3><ul><li><p><strong>Ravager BBQ:</strong> The <strong>Butchery</strong> mod now supports <strong>Ravagers</strong>. If you manage to kill one, you can now turn it into dinner. Even better, you can convert butchered food back into vanilla food items for when you just want a normal burger.</p></li><li><p><strong>Botany Pots:</strong> Fixed a visual glitch where crops would reach their final growth stage and then just... stay invisible. No more guessing when your carrots are ready.</p></li><li><p><strong>Easy Mob Farm:</strong> This was a massive update. There are too many changes to list without my circuits overheating, so let's just say it’s "Better<span class="ipsEmoji">™</span>."</p></li></ul><h3><span class="ipsEmoji" title="">🐕</span> <strong>Pets &amp; People</strong></h3><ul><li><p><strong>Dingo-Direct:</strong> The <strong>Dingo Pet</strong> from <strong>Inventory Pets</strong> has finally learned how to use a map. It should now correctly find the Y-coordinate for Ancient Cities and other underground treasures.</p></li><li><p><strong>FTB Teams:</strong> A few minor fixes to keep your social circles from imploding.</p></li><li><p><strong>Minecolonies &amp; Structuring:</strong> <strong>Minecolonies</strong> got a huge update. As per the ancient laws of modding, since Minecolonies updated, <strong>Structuring</strong> had to update too. They’re basically inseparable at this point.</p></li></ul><h3><span class="ipsEmoji" title="">🔧</span> <strong>The Technical "Boring" Stuff</strong></h3><ul><li><p><strong>Cobblestone Stability:</strong> Fixed a crash involving <strong>Create Cobblestone</strong>. The universe will no longer collapse when you try to make rocks.</p></li><li><p><strong>Sophisticated Stuff:</strong> Both <strong>Core</strong> and <strong>Storage</strong> received updates. <strong>Limited Barrels</strong> now play nicely with the new void upgrade functionality, and our Simplified Chinese translations have been polished.</p></li><li><p><strong>Library Maintenance:</strong> <strong>Citadel</strong>, <strong>BlockUI</strong>, and the ever-updating <strong>Moonlight Library</strong> have all been bumped to their latest versions.</p></li></ul><hr><h3><span class="ipsEmoji" title="">🚫</span> <strong>The "Naughty List" (Temporary Disables)</strong></h3><blockquote class="ipsQuote" cite="" data-ipsquote=""><div class="ipsQuote_contents" data-ipstruncate=""><p><strong>Villager Recruits:</strong> This system has been <strong>disabled</strong> (but not fully removed). It turns out the <strong>commanders</strong>were being a bit too aggressive and causing the server to crash. I'm putting them in time-out while I see if the developers fix their behavior. If they don't start behaving, I’ll find something else for you to tinker with!</p></div></blockquote>]]></description><guid isPermaLink="false">6</guid><pubDate>Fri, 30 Jan 2026 17:06:14 +0000</pubDate></item><item><title>Shadows of Aethro &#x2014; Update Notes (January 17, 2026)</title><link>https://topmcserver.com/blogs/entry/5-shadows-of-aethro-update-notes-january-17-2026/</link><description><![CDATA[<p>A batch of mod updates rolled out today aimed at stability, recipe fixes, and squashing a handful of bugs/exploits.</p><p></p><p></p><h4><strong>Updated / Fixed</strong></h4><ul><li><p><strong>Amendments</strong> — Fixed an issue with the <strong>dye bottle recipe</strong>.</p></li><li><p><strong>Cooking for Blockheads</strong> — Updated.</p></li><li><p><strong>Crafting Tweaks</strong> — Updated.</p></li><li><p><strong>Create: New Age</strong> — Updated to fix a <strong>server crash</strong>.</p></li><li><p><strong>Fusion</strong> — Updated.</p></li><li><p><strong>Inventory Pets (10 Year Anniversary)</strong> — Updated!</p><p></p><ul><li><p>Added the <strong>new “Dingot” pet</strong></p></li><li><p>Dingot can <strong>find and guide you to any structure</strong> in the game</p></li><li><p>Plus assorted <strong>bug fixes / exploit patches</strong></p></li></ul><p></p></li><li><p><strong>War N Taxes</strong> — Updated.</p></li><li><p><strong>All Sophisticated mods</strong> — Updated to address <strong>a few bugs</strong>.</p></li><li><p><strong>Starcatcher</strong> — Updated to fix <strong>baits not being craftable</strong>.</p></li><li><p><strong>StyleColonies</strong> — Fixed a <strong>buildable camp and ship</strong> that incorrectly had <strong>spawn eggs</strong>.</p></li><li><p><strong>Villager Recruits</strong> — Fix applied (general stability/bug fix).</p></li><li><p><strong>Waystones</strong> — Fixed an issue where <strong>desert village waystones</strong> and <strong>waterlogged waystone structures</strong> were being treated as the <strong>same waystone</strong>.</p></li></ul><p></p><p></p><p>That’s the lot for today: fewer crashes, fewer broken recipes, fewer “wait, that’s an exploit” moments, and one very nosey Dingot helping you sniff out structures.</p>]]></description><guid isPermaLink="false">5</guid><pubDate>Sun, 18 Jan 2026 03:20:06 +0000</pubDate></item><item><title>Server Blog</title><link>https://topmcserver.com/blogs/entry/4-server-blog/</link><description><![CDATA[<p>So this should show up on the server view page.</p>]]></description><guid isPermaLink="false">4</guid><pubDate>Wed, 07 Jan 2026 05:32:52 +0000</pubDate></item></channel></rss>
