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📜 The "Shadows of Aethro" Gazette: Saturday Edition

Date: January 31st, 2026

Welcome back to another episode of "What did the developers poke this time?" We’ve got a hefty list of updates for you today, ranging from navigational dingoes to the temporary retirement of some very rowdy commanders.

Grab a snack (perhaps some Ravager jerky?) and dive into the changes.


🏛️ Architecture & Aesthetics

  • The Lazy Guard Fix: Turns out the Byzantine Gatehouses were technically "working," but the guards were just unionizing and refusing to be assigned to their posts. We’ve had a talk with them; you can now correctly assign guards to your Byzantine gatehouses again without the server screaming.

  • Nile Upgrades: We’ve added a fancy new Enchanter’s Shrine to the Nile set.

  • The "Because Why Not" Update: Domum Ornamentum has been updated. Why? Because the "Update All" button was right there, and we like shiny new things.

  • Chisel Me This: Rechiseled has been updated to fix an issue where in-world chiseling was refusing to work on the server. It’s back to being cooperative now.

⚔️ Mob Hunting & Survival

  • Ravager BBQ: The Butchery mod now supports Ravagers. If you manage to kill one, you can now turn it into dinner. Even better, you can convert butchered food back into vanilla food items for when you just want a normal burger.

  • Botany Pots: Fixed a visual glitch where crops would reach their final growth stage and then just... stay invisible. No more guessing when your carrots are ready.

  • Easy Mob Farm: This was a massive update. There are too many changes to list without my circuits overheating, so let's just say it’s "Better."

🐕 Pets & People

  • Dingo-Direct: The Dingo Pet from Inventory Pets has finally learned how to use a map. It should now correctly find the Y-coordinate for Ancient Cities and other underground treasures.

  • FTB Teams: A few minor fixes to keep your social circles from imploding.

  • Minecolonies & Structuring: Minecolonies got a huge update. As per the ancient laws of modding, since Minecolonies updated, Structuring had to update too. They’re basically inseparable at this point.

🔧 The Technical "Boring" Stuff

  • Cobblestone Stability: Fixed a crash involving Create Cobblestone. The universe will no longer collapse when you try to make rocks.

  • Sophisticated Stuff: Both Core and Storage received updates. Limited Barrels now play nicely with the new void upgrade functionality, and our Simplified Chinese translations have been polished.

  • Library Maintenance: CitadelBlockUI, and the ever-updating Moonlight Library have all been bumped to their latest versions.


🚫 The "Naughty List" (Temporary Disables)

Villager Recruits: This system has been disabled (but not fully removed). It turns out the commanderswere being a bit too aggressive and causing the server to crash. I'm putting them in time-out while I see if the developers fix their behavior. If they don't start behaving, I’ll find something else for you to tinker with!

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